Mouse Sensitivity (eDPI) Converter
Calculate your true effective DPI (eDPI) and convert your in-game sensitivity seamlessly between CS2, Valorant, Apex Legends, and Call of Duty with physical 360° turn distance.
Mouse & Game Settings
Region & Output Units
eDPI = DPI × sensitivity
Full rotation mouse travel
Physical 360° Turn Distance
Equivalent Sensitivity Across All Games
| Game | Sensitivity | eDPI | 360° Distance |
|---|---|---|---|
| Counter-Strike 2 / Portal | 0.955 | 764 | 21.4 in |
| Valorant | 0.3 | 240 | 21.4 in |
| Apex Legends / Overwatch 2 | 0.955 | 764 | 21.4 in |
| Call of Duty: MW3 / Warzone | 3.182 | 2,545 | 21.4 in |
| Fortnite | 0.382 | 305 | 21.4 in |
| Tom Clancy's Rainbow Six Siege | 0.795 | 636 | 21.4 in |
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Overview
The Mouse Sensitivity and eDPI Converter allows competitive gamers to calculate their true effective sensitivity (eDPI) and seamlessly convert their muscle memory settings between major FPS titles. This tool ensures your aim transitions flawlessly across different game engines without disrupting your physical mechanical habits.
Formula
Effective DPI and physical rotation distances are calculated using standard spatial metrics:
1. Effective DPI: eDPI = Hardware Mouse DPI x In-Game Sensitivity 2. Cross-Game Conversion (Valorant reference scale): CS2 = Valorant x 3.1818 | Apex / Overwatch 2 = Valorant x 3.1818 Call of Duty = Valorant x 10.606 | Fortnite = Valorant x 1.2727 Rainbow Six Siege = Valorant x 2.6515 3. Physical 360 Rotation Distance (Inches) = 360 / (DPI x Sensitivity x Engine Yaw) Engine yaw = 0.07 / conversion multiplier, so every title resolves to the identical physical 360 turn distance.
Practical Example
A US competitive player sets their gaming mouse to 800 DPI and uses a sensitivity of 0.40 in Valorant. eDPI Calculation: 800 x 0.40 = 320 eDPI. Conversion to Counter-Strike 2: 0.40 x 3.1818 = 1.273. Physical Movement: This configuration requires approximately 16.1 inches of mouse movement across the mousepad to complete a full 360-degree turn.